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How Kahoot! Grew from a Classroom Tool to a Global Learning Phenomenon

A Norwegian classroom experiment now engages 9M+ educators worldwide. Discover how Kahoot! turned playful quizzes into a corporate and academic game-changer.

The image shows a group of people sitting at desks with laptops, bags, and other objects on the...
The image shows a group of people sitting at desks with laptops, bags, and other objects on the tables. There is a banner on the left side of the image and a wall with text and pictures in the background. There are windows on the right side, suggesting that the people are in a classroom setting. The text on the wall reads "Fablab, the world's leading online learning platform," indicating that the image is related to the platform.

How Kahoot! Grew from a Classroom Tool to a Global Learning Phenomenon

Kahoot! began as a small business idea at the Norwegian University of Science and Technology. Today, it ranks among the world's top online course platforms. The tool revolutionized how people learn, work, and engage in virtual events worldwide.

The platform initially gained traction during the pandemic. Schools and businesses adopted Kahoot! to make remote learning and training more interactive. Its game-based approach kept students and employees engaged when in-person meetings were scarce.

Initially designed for classrooms, Kahoot! now serves over 9 million educators globally. It caters to higher education, corporate training, and even compliance programs. Companies use it for onboarding, skill development, and hosting virtual events on LinkedIn.

Kahoot! operates in more than 20 languages, with content tailored to different cultures. This flexibility has fueled its expansion into new regions. The US remains its largest market, but growth has soared in Southeast Asia, particularly in Indonesia and Japan.

By 2026, emerging markets like India, Brazil, and Mexico are key areas of growth. Schools and businesses in these countries increasingly embrace the platform for education and training. One of Kahoot!'s standout features, Kahootopia, fosters inclusivity by creating a sense of community among users.

The company also emphasizes measurable results. Studies indicate that students using Kahoot! see an average improvement of one letter grade in tests. This focus on outcomes has bolstered its reputation in the edtech sector.

Kahoot! has evolved from a university project into a global learning tool. Its blend of gamification, accessibility, and proven results keeps it relevant in education and corporate training. With continued expansion into new markets, the platform's influence in digital learning appears poised to broaden further.

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