"FitMoney $uperSquad: A Method for Math Education through Finance" or "Exploring FitMoney $uperSquad: A Tool for Math Learning via Financial Concepts"
FitMoney $uperSquad is a gamified digital learning platform designed to make financial literacy fun and accessible for students aged K-6. This innovative resource is free to use and aims to fill gaps left by traditional education by building strong financial habits early in life.
Key Features of FitMoney $uperSquad
Modular Curriculum
The FitMoney $uperSquad curriculum is divided into 12 modules, each designed for digestible and progressive learning of financial literacy. Subjects covered include money, valuing it, counting, credit, saving, budgeting, insurance, taxes, and investing.
Game-Based Learning
FitMoney $uperSquad uses interactive, game-like activities to teach concepts, making the experience enjoyable and accessible for students of different ages and learning styles. Students progress through the modules, earning coins and certificates as they go.
Flexible Implementation
FitMoney $uperSquad can be used both in classrooms and individually by students at home. Supplementary materials for educators and caregivers are provided to support learning regardless of the child's environment.
Focus on Practical Financial Skills
FitMoney $uperSquad emphasises real-world money skills such as saving, spending, and investing, aiming to prepare students for better financial decision-making later in life.
Support for Educators and Families
In addition to resources designed for students, FitMoney $uperSquad offers resources for teachers and caregivers to create a collaborative learning experience. The New Teacher Starter Kit and Best Tools for Teachers are just a few examples of the resources available.
To start, have students work their way through appropriate modules before working as a class on what was learned. As an alternative, present the videos to the class and work through the games as a team.
For further learning, FitMoney $uperSquad offers suggestions for extending the learning. Consider supplementing learning by using real-world experiences to help students see finances in action.
FitMoney $uperSquad does not require personal information, charges, or advertisements. It is free for all students, and the company accepts donations as part of its mission to offer these learnings for free.
In summary, FitMoney $uperSquad uses a fun, accessible, and supportive approach to introduce young students to important financial literacy concepts through digital, gamified lessons tailored for K-6 education. Sign up today and join the FitMoney $uperSquad community!
Extra Information
- FitMoney $uperSquad also includes videos and games for learning.
- Coins in FitMoney $uperSquad can be used to personalise avatars.
- Teachers can sign up to be part of the design challenge for STEM middle school learning.
- The FitMoney $uperSquad curriculum, intended for K-6 students, is structured into 12 digestible modules, covering topics such as money, credit, saving, budgeting, and investing.
- To make learning enjoyable and accessible, FitMoney $uperSquad uses interactive, game-like activities, allowing students to earn coins and certificates as they progress through the modules.
- FitMoney $uperSquad is designed to serve diverse learning environments; it can be utilized within classrooms and by individual students at home, with supplementary materials available for educators and caregivers.
- FitMoney $uperSquad focuses on practical financial skills, helping students develop essential life skills like saving, spending, and investing, which contribute to better financial decision-making in the future.
- In addition to resources for students, FitMoney $uperSquad offers support for teachers and caregivers with the New Teacher Starter Kit, Best Tools for Teachers, and a STEM middle school design challenge opportunity.