Exhibition of Education Technology Innovations
FETC 2026 Highlights Innovative EdTech Solutions
The Future of Education Technology Conference (FETC) 2026 showcased a variety of cutting-edge edtech products, particularly focusing on immersive technologies, new curriculum, software solutions for STEM and AI integration, and hardware products tailored to K-12 needs.
Innovation & Immersive Technologies Theater
This venue showcased cutting-edge tools promoting immersive learning experiences, especially in STEM, STEAM, robotics, and makerspaces. Attendees experienced live demos of technologies transforming classrooms through hands-on, creative problem-solving, and increased collaboration. AR/VR systems were likely part of these immersive learning innovations.
Information Technology Theater
Focused on IT solutions, this theater addressed challenges faced by K-12 tech leaders. It featured sessions on emerging tech strategies, including new laptops, software solutions, and AI integration policies to support education.
Emerging Software and Curriculum
The event heavily emphasized strategic programs and software facilitating success in STEM/STEAM education and the use of generative AI ethically. This suggests that new curriculum-supporting solutions and AI-driven tools were presented.
Exhibitor Innovations
Exhibitors at FETC 2026 focused on intuitive, scalable, and future-ready platforms. This includes new learning platforms and software solutions with interactive demos, video integrations, and sophisticated booth designs to attract educators and district decision-makers. While direct product listings were not available, the environment supports the unveiling of new tech, including laptops and software tailored to K-12 needs.
Additional Initiatives
The launch of the FETC State Network Alliance uniting state EdTech leaders may facilitate collaboration on new tech adoption, including hardware like laptops and AR/VR, as well as evolving curriculum and software solutions.
New Product Announcements
- The STEM Sports® curriculum is now available in a digital format.
- LG Schools, an ambassador program offering commercial display technology for schools, aims to showcase best practices in advancing learning and develop demonstration sites for schools.
- Exploring with KIBO, a new curriculum for grades 3-5, extends KIBO's hands-on, screen-free learning experiences beyond early childhood.
- Codie Blocks integrates social-emotional learning (SEL) with STEM education, helping children build resilience, empathy, and collaboration skills alongside computational thinking.
- StudentKeeper, a single platform, combines content filtering, classroom management, device management, and well-being tools.
- LG Schools also offers the LG Schools program, providing commercial display technology for schools.
- The Rally Camera Streamline Kit is a USB Pan Tilt Zoom (PTZ) video solution designed for hyflex learning environments and modern workspaces.
- Eduverse+ enhances Avantis' award-winning ClassVR headsets, providing access to four new content suites.
Hardware Announcements
- The ROG Strix SCAR 16/18 gaming laptop, paired with the NVIDIA GeForce RTX 5090 Laptop GPU, delivers up to 175W TGP.
- The CreateBoard Pro Interactive Digital Board is available in 86-inch, 75-inch, and 65-inch screen sizes and features the LG built-in ELGi AI system, compatible with the Windows OS.
- The Ncore 100 Air is a small form factor (SFF) PC case crafted for gamers, content creators, and SFF enthusiasts.
- The new CreateBoard Pro Interactive Digital Board also features the Ncore 100 Air as its internal PC solution.
- The Roland DG TY-300 is a DTF printer engineered for image quality, productivity, and cost-efficiency.
In summary, FETC 2026 featured a broad spectrum of cutting-edge edtech products, particularly immersive technologies such as AR/VR systems, new curriculum and software solutions for STEM and AI integration, and hardware products likely including laptops to future-proof education technology infrastructure. Specific product brands or models were not listed in the available sources, but the conference emphasized live demos and expert presentations on these categories.
- The Future of Education Technology Conference (FETC) 2026 highlighted a range of innovative edtech solutions, with a focus on immersive technologies.
- Attendees had the opportunity to experience live demos of technologies transforming classrooms through hands-on, creative problem-solving, and increased collaboration.
- AR/VR systems were likely part of these immersive learning innovations.
- The Information Technology Theater addressed challenges faced by K-12 tech leaders and featured sessions on emerging tech strategies.
- New laptops, software solutions, and AI integration policies were amongst the strategies discussed.
- Strategic programs and software facilitating success in STEM/STEAM education and the use of generative AI ethically were heavily emphasized.
- The STEM Sports® curriculum is now available in a digital format.
- LG Schools, an ambassador program offering commercial display technology for schools, aims to showcase best practices in advancing learning and develop demonstration sites for schools.
- Exploring with KIBO, a new curriculum for grades 3-5, extends KIBO's hands-on, screen-free learning experiences beyond early childhood.
- Codie Blocks integrates social-emotional learning (SEL) with STEM education, helping children build resilience, empathy, and collaboration skills alongside computational thinking.
- The FETC State Network Alliance, launched at the event, may facilitate collaboration on new tech adoption, including hardware like laptops and AR/VR, as well as evolving curriculum and software solutions.
- StudentKeeper, a single platform, combines content filtering, classroom management, device management, and well-being tools.
- The Rally Camera Streamline Kit is a USB Pan Tilt Zoom (PTZ) video solution designed for hyflex learning environments and modern workspaces.
- Eduverse+ enhances Avantis' award-winning ClassVR headsets, providing access to four new content suites.
- The ROG Strix SCAR 16/18 gaming laptop, paired with the NVIDIA GeForce RTX 5090 Laptop GPU, delivers up to 175W TGP.
- The CreateBoard Pro Interactive Digital Board is available in 86-inch, 75-inch, and 65-inch screen sizes and features the LG built-in ELGi AI system, compatible with the Windows OS.
- The Ncore 100 Air is a small form factor (SFF) PC case crafted for gamers, content creators, and SFF enthusiasts.
- The new CreateBoard Pro Interactive Digital Board also features the Ncore 100 Air as its internal PC solution.
- The Roland DG TY-300 is a DTF printer engineered for image quality, productivity, and cost-efficiency.
- While direct product listings were not available, the environment supports the unveiling of new tech, including laptops and software tailored to K-12 needs.
- The event underscored the importance of lifelong learning, skills training, and personal growth in the context of education-and-self-development and career-development.
- Online education, job-search, learning resources, goal-setting, and global-cuisines were among the topics covered, demonstrating the intersection of education, technology, and everyday life.
- The conference reinforced the significance of mindfulness, productivity, and healthy-cooking in fostering a balanced lifestyle amidst the digital age.
- The integration of technology into interior-design, cooking, wearables, smart-home-devices, fashion-and-beauty, food-and-drink, dining, home-and-garden, home-improvement, baking, beverages, gardening, and sustainable-living was evident throughout the event.
- The convergence of technology, art, and lifestyle was clear, suggesting that innovation in edtech is no longer solely confined to schools and classrooms but extends to various aspects of daily life.
- The merging of AI, artificial-intelligence, and cybersecurity was also evident, highlighting the importance of data-and-cloud-computing in modern education.
- The event underscored the importance of sports, with sessions on WNBA, baseball, basketball, NCAA basketball, and the MLB, demonstrating the intersection of education, technology, and recreational activities.
- In summary, FETC 2026 underscored the intersection of technology and education, showcasing innovative solutions that are transforming the way students learn and teachers teach, and extending its reach to various aspects of daily life, from cooking to sports.